Friday, September 24, 2010

Computers Anaylsis pages 83-149

In the first section of our reading of Swedin and Ferro's account of the development of the computer, the reader was left with the beginnings of the first electronic digital computer, with progress until 1960. Swedin and Ferro begin this second part of the reading by accounting the creation of the Apple computer, more commonly known today as Macs. The founders of Apple, two Silicon Valley students, Steve Wozniak and Steve Jobs, went on to earn an average of $300 million in sales in just 1981 (93).

Computer games also play an essential role in text's account of computer history. By 1982, computer game sales in the United States averaged $1.2 billion (103). The authors tell us how these games had originally developed from mechanical and electronic pinball machines.

However, it is more important for the reader to recognize the pervasive attributes of these technologies, and how these technologies are incorporated into our every day lives. In every developed nation, one is constantly surrounded by computer technologies. So much of our everyday lives are dominated by the accessibility and convenience of these technologies, that our modern culture is actually shaping around our use of these technologies. All around the world, there are millions of gamers that depend on their "fix" of computer based games for satisfaction. For a lot of them it is hard to realize what life would be like without these technologies around to support their daily lives. In the future, our culture will grow even more heavily around technology, and maybe even one day people won't need human contact, only contact via technology. Technology may be evolving how we live, and how we think...

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